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When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications

-15% su kodu: ENG15
201,57 
Įprasta kaina: 237,14 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
201,57 
Įprasta kaina: 237,14 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 237.1400 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 10,00 

Knygos aprašymas

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years¿ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Informacija

Serija: Gaming Media and Social Effects
Leidėjas: Springer Nature Singapore
Išleidimo metai: 2021
Knygos puslapių skaičius: 228
ISBN-10: 9813369418
ISBN-13: 9789813369412
Formatas: 241 x 160 x 18 mm. Knyga kietu viršeliu
Kalba: Anglų

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