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VR, Simulations and Serious Games for Education

-15% su kodu: ENG15
172,77 
Įprasta kaina: 203,26 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
172,77 
Įprasta kaina: 203,26 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 203.2600 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 10,00 

Knygos aprašymas

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Informacija

Serija: Gaming Media and Social Effects
Leidėjas: Springer Nature Singapore
Išleidimo metai: 2019
Knygos puslapių skaičius: 136
ISBN-10: 9811348103
ISBN-13: 9789811348105
Formatas: 235 x 155 x 8 mm. Knyga minkštu viršeliu
Kalba: Anglų

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