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Versatile Gaming by Neurological and Behavioural Analysis

-15% su kodu: ENG15
48,81 
Įprasta kaina: 57,42 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
48,81 
Įprasta kaina: 57,42 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 57.4200 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

Virtual Reality is the current most rapidly emerging technology, which is used in medical, armed, automation, construction and many more industries. VR initially rose from Gaming industry with the requirement to take the immersive experience of Gaming to the next level.VR works with the help of virtual reality glasses, which share the similar base idea of 3D immersive experience, with the fact that VR is the next level. An individual can create any kind of world or object or precisely everything that one can imagine and experience it in reality with the help of VR. This is the same technology that is used in the creation of this Project, with the idea to help the individual taking the assessment be immersed as much as possible in the Virtual world.The applications of this technology are far many, compared to other and all other forms of technologies can in embedded in VR. Next steps for the upgradation of this Project will be to apply Artificial intelligence to the assessment, which will enable it to develop assessment scenarios on its own, hence, giving an even more personalised and depth-oriented result.

Informacija

Autorius: Arjun Singh, Krishna Soni, Punit Gupta,
Leidėjas: LAP LAMBERT Academic Publishing
Išleidimo metai: 2020
Knygos puslapių skaičius: 56
ISBN-10: 6202802081
ISBN-13: 9786202802086
Formatas: 220 x 150 x 4 mm. Knyga minkštu viršeliu
Kalba: Anglų

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