Transforming Learning and IT Management through Gamification

-15% su kodu: ENG15
63,10 
Įprasta kaina: 74,23 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
63,10 
Įprasta kaina: 74,23 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 74.2300 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 10,00 

Knygos aprašymas

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

Informacija

Autorius: Madhusudan Rao, Edmond C. Prakash,
Serija: International Series on Computer, Entertainment and Media Technology
Leidėjas: Springer Nature Switzerland
Išleidimo metai: 2015
Knygos puslapių skaičius: 136
ISBN-10: 3319186981
ISBN-13: 9783319186986
Formatas: 241 x 160 x 14 mm. Knyga kietu viršeliu
Kalba: Anglų

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