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The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBCs

-15% su kodu: ENG15
378,71 
Įprasta kaina: 445,54 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
378,71 
Įprasta kaina: 445,54 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 445.5400 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Informacija

Autorius: Brian Beuken
Leidėjas: A K Peters/CRC Press
Išleidimo metai: 2018
Knygos puslapių skaičius: 532
ISBN-10: 0815355270
ISBN-13: 9780815355274
Formatas: 241 x 196 x 33 mm. Knyga kietu viršeliu
Kalba: Anglų

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