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The Chinese Video Game Industry

-15% su kodu: ENG15
209,42 
Įprasta kaina: 246,38 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
209,42 
Įprasta kaina: 246,38 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 246.3800 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 10,00 

Knygos aprašymas

¿ The recent and dramatic development of Chinäs economy and international political muscle is especially pronounced in the country¿s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book¿s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Informacija

Serija: Palgrave Games in Context
Leidėjas: Springer Nature Switzerland
Išleidimo metai: 2024
Knygos puslapių skaičius: 312
ISBN-10: 3031415035
ISBN-13: 9783031415036
Formatas: 216 x 153 x 22 mm. Knyga kietu viršeliu
Kalba: Anglų

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