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Slice & Pop is easy play game with colorful interface which everyone enjoys. The game not only provides entertainment but it also conveys communal positivity. It is a try to engage players so that they get a positive experience of the learning process. It enables the player to learn through experiences, through trial and error. Games somehow save tedious moments by providing instant entertainment like standing in line, waiting for a bus, on a stopover at the airport, or simply looking for the best way to relax and unwind whilst using mobile phone or tablet? Mobile gaming offers all these opportunities and more; anywhere one likes, any time one desires. It¿s a common myth that children are only market for the games. In reality everyone ranging from teenagers to adults play games. From economic perspective gaming has become a multi-billion dollar a year industry. As an investment putting money in gaming can bring significant rewards in years to come.
Autorius: | Summiya Alam, Maryam Bakhtawar, |
Leidėjas: | LAP LAMBERT Academic Publishing |
Išleidimo metai: | 2016 |
Knygos puslapių skaičius: | 84 |
ISBN-10: | 3659976474 |
ISBN-13: | 9783659976476 |
Formatas: | 220 x 150 x 6 mm. Knyga minkštu viršeliu |
Kalba: | Anglų |
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