Real-time Lighting Effects using Deferred Shading: Creating a system for real-time rendering without relying on pre-computation

-15% su kodu: ENG15
59,95 
Įprasta kaina: 70,53 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
59,95 
Įprasta kaina: 70,53 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 70.5300 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 10,00 

Knygos aprašymas

In this book we present a real-time rendering system that displays realistic images at interactive frame rates on OpenGL 3 capable hardware while utilizing the power of the GPU. Our system does not rely on any kind of pre-computation and can display fully-dynamic scenes with animated lights and objects. The core of our system is a Deferred Shading pipeline, a typical pipeline used by modern video games. Our system performs HDR rendering and allows various tone-mapping operators to enhance the visual quality of output images. We also allow lights to cast shadows, which is done with the help of Shadow Mapping. Since Deferred Shading does not directly support rendering of transparent objects, we use the Stencil Routed A-Buffer for rendering of transparent objects. The system is open for extension and thanks to increasing GPU speeds is a viable option for real-time display.

Informacija

Autorius: Michal Ferko
Leidėjas: LAP LAMBERT Academic Publishing
Išleidimo metai: 2012
Knygos puslapių skaičius: 100
ISBN-10: 3659303208
ISBN-13: 9783659303203
Formatas: 220 x 150 x 6 mm. Knyga minkštu viršeliu
Kalba: Anglų

Pirkėjų atsiliepimai

Parašykite atsiliepimą apie „Real-time Lighting Effects using Deferred Shading: Creating a system for real-time rendering without relying on pre-computation“

Būtina įvertinti prekę

Goodreads reviews for „Real-time Lighting Effects using Deferred Shading: Creating a system for real-time rendering without relying on pre-computation“