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Procedural Content Generation in Games

-15% su kodu: ENG15
91,15 
Įprasta kaina: 107,23 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
91,15 
Įprasta kaina: 107,23 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 107.2300 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Informacija

Autorius: Noor Shaker, Mark J. Nelson, Julian Togelius,
Serija: Computational Synthesis and Creative Systems
Leidėjas: Springer Nature Switzerland
Išleidimo metai: 2016
Knygos puslapių skaičius: 256
ISBN-10: 3319427148
ISBN-13: 9783319427140
Formatas: 241 x 160 x 20 mm. Knyga kietu viršeliu
Kalba: Anglų

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