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Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

-15% su kodu: ENG15
101,28 
Įprasta kaina: 119,15 
-15% su kodu: ENG15
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Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
101,28 
Įprasta kaina: 119,15 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 119.1500 InStock
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Knygos aprašymas

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Informacija

Autorius: Jean-Luc Sinclair
Leidėjas: Focal Press
Išleidimo metai: 2020
Knygos puslapių skaičius: 314
ISBN-10: 1138738972
ISBN-13: 9781138738973
Formatas: 246 x 174 x 17 mm. Knyga minkštu viršeliu
Kalba: Anglų

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