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Player and Avatar: The Affective Potential of Videogames

-15% su kodu: ENG15
90,15 
Įprasta kaina: 106,06 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
90,15 
Įprasta kaina: 106,06 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 106.0600 InStock
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Knygos aprašymas

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

Informacija

Autorius: David Owen
Leidėjas: McFarland
Išleidimo metai: 2017
Knygos puslapių skaičius: 240
ISBN-10: 1476667195
ISBN-13: 9781476667195
Formatas: 229 x 152 x 14 mm. Knyga minkštu viršeliu
Kalba: Anglų

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