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Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame

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83,85 
Įprasta kaina: 98,65 
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Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
83,85 
Įprasta kaina: 98,65 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 98.6500 InStock
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Knygos aprašymas

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Informacija

Autorius: Madelon Hoedt
Leidėjas: McFarland
Išleidimo metai: 2019
Knygos puslapių skaičius: 216
ISBN-10: 1476672180
ISBN-13: 9781476672182
Formatas: 229 x 152 x 14 mm. Knyga minkštu viršeliu
Kalba: Anglų

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