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Mazes in Videogames: Meaning, Metaphor and Design

-15% su kodu: ENG15
47,65 
Įprasta kaina: 56,06 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
47,65 
Įprasta kaina: 56,06 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 56.0600 InStock
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Knygos aprašymas

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Informacija

Autorius: Alison Gazzard
Leidėjas: McFarland and Company, Inc.
Išleidimo metai: 2013
Knygos puslapių skaičius: 190
ISBN-10: 0786467940
ISBN-13: 9780786467945
Formatas: 229 x 152 x 10 mm. Knyga minkštu viršeliu
Kalba: Anglų

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