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This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
Autorius: | Murilo G. Coutinho |
Serija: | Simulation Foundations, Methods and Applications |
Leidėjas: | Springer London |
Išleidimo metai: | 2014 |
Knygos puslapių skaičius: | 416 |
ISBN-10: | 1447161165 |
ISBN-13: | 9781447161165 |
Formatas: | 235 x 155 x 23 mm. Knyga minkštu viršeliu |
Kalba: | Anglų |
Parašykite atsiliepimą apie „Guide to Dynamic Simulations of Rigid Bodies and Particle Systems“