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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Serija: | Advances in Game-Based Learning |
Leidėjas: | Springer Nature Switzerland |
Išleidimo metai: | 2016 |
Knygos puslapių skaičius: | 164 |
ISBN-10: | 3319417959 |
ISBN-13: | 9783319417950 |
Formatas: | 241 x 160 x 15 mm. Knyga kietu viršeliu |
Kalba: | Anglų |
Parašykite atsiliepimą apie „Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics“