Atnaujintas knygų su minimaliais defektais pasiūlymas! Naršykite ČIA >>
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Serija: | Socio-Affective Computing |
Leidėjas: | Springer Nature Switzerland |
Išleidimo metai: | 2016 |
Knygos puslapių skaičius: | 356 |
ISBN-10: | 3319413147 |
ISBN-13: | 9783319413143 |
Formatas: | 241 x 160 x 25 mm. Knyga kietu viršeliu |
Kalba: | Anglų |
Parašykite atsiliepimą apie „Emotion in Games: Theory and Praxis“