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Digital Games After Climate Change

-15% su kodu: ENG15
164,54 
Įprasta kaina: 193,58 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
164,54 
Įprasta kaina: 193,58 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 193.5800 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

¿This book presents the first sustained analysis of the digital game industry¿s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production ¿ by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.

Informacija

Autorius: Benjamin J. Abraham
Serija: Palgrave Studies in Media and Environmental Communication
Leidėjas: Springer Nature Switzerland
Išleidimo metai: 2022
Knygos puslapių skaičius: 272
ISBN-10: 3030917045
ISBN-13: 9783030917043
Formatas: 216 x 153 x 20 mm. Knyga kietu viršeliu
Kalba: Anglų

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