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Development of Educational Game using Microsoft Kinect: Primary School Mathematics Case Studies

-15% su kodu: ENG15
61,04 
Įprasta kaina: 71,81 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
61,04 
Įprasta kaina: 71,81 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 71.8100 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

This book focuses on the design and development educational game using Microsoft Kinect. The educational game can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the modul provided by the Malaysian Ministry of Education included in this book. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphic, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student¿s learning on Mathematics.

Informacija

Autorius: Bakhtiar Bahari, Teddy Surya Gunawan, Mira Kartiwi,
Leidėjas: LAP LAMBERT Academic Publishing
Išleidimo metai: 2017
Knygos puslapių skaičius: 100
ISBN-10: 3330064684
ISBN-13: 9783330064683
Formatas: 220 x 150 x 6 mm. Knyga minkštu viršeliu
Kalba: Anglų

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