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Clinical Rehabilitation Experience Utilizing Serious Games: Rehabilitation Technology and a Technical Concept for Health Data Collection

-15% su kodu: ENG15
71,98 
Įprasta kaina: 84,68 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
71,98 
Įprasta kaina: 84,68 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 84.6800 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Informacija

Serija: Advanced Studies Mobile Research Center Bremen
Leidėjas: Springer Fachmedien Wiesbaden
Išleidimo metai: 2018
Knygos puslapių skaičius: 252
ISBN-10: 3658219564
ISBN-13: 9783658219567
Formatas: 210 x 148 x 14 mm. Knyga minkštu viršeliu
Kalba: Anglų

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