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Artificial Intelligence in Games

-15% su kodu: ENG15
170,84 
Įprasta kaina: 200,99 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
170,84 
Įprasta kaina: 200,99 
-15% su kodu: ENG15
Kupono kodas: ENG15
Akcija baigiasi: 2025-03-03
-15% su kodu: ENG15
2025-02-28 200.9900 InStock
Nemokamas pristatymas į paštomatus per 11-15 darbo dienų užsakymams nuo 20,00 

Knygos aprašymas

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Informacija

Autorius: Paul Roberts
Leidėjas: CRC Press
Išleidimo metai: 2022
Knygos puslapių skaičius: 310
ISBN-10: 1032033223
ISBN-13: 9781032033228
Formatas: 234 x 156 x 17 mm. Knyga minkštu viršeliu
Kalba: Anglų

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